Congratulations you now have clear glass blocks and panels! All the previous topics I had found on the subject had no answer on how to fix the problems, so hopefully now one will. This resource pack used a lot of other resource pack textures and as you can see, the base is the Faithful 32x32 by Vattic. Please show them your support and direct any questions regarding the textures towards them on their thread, as they are the ones that are diligently updating the pack for everyone to use each update. You may have to play with the property files, but it looks like it's possible to implement fully functional translucent blocks beyond regular glass. Somebody else made them for me because they requested the colored glass mod in the first place and I didn't even think to make sure they were done properly. You can't see the glass through ice and water, but you can see ice and water through the glass.
I think that's as good as it's going to get with the current rendering engine in Minecraft. Everything remains default except for the changes in the glass that I have made. It does look pretty lame. I'll try to find that out. The pack makes sure to only retain the absolutely crucial detail in the textures while completely getting rid of everything else. I don't play very much anymore, so I'd like anyone interested in these textures to see the thread that I've linked below. I currently don't plan on making new textures anymore, but I've added 64x64 clear glass textures.
Also worth noting is that you will not be able to see anything that is also partially transparent read: translucent that is behind it. If anyone else would like to use these textures and make them better, feel free You can find a link under the Download tab to a thread by xAphexx. There is a getRenderBlockPass function that returns 1 in BlockIce and 0 in BlockGlass. I can't see it them in mine, though. In case you would like a more interactive view of the glass I'll include the link to the video showcasing my Texture Pack below: 52 downloads so far! I wonder what they did to accomplish that. If there's a solution to that problem, however, I am unaware of it, since Minecraft does not support extra rendering passes in any way that I'm aware of.
Permissions : You can use this pack anywhere you want, but don't post a thread and say that you customize it. I would not be surprised if they hacked in a third render pass. Seeing glass through other glass is hit or miss, but it at least fixes the issue of looking out your window and seeing an empty hole where the ocean or a lake is supposed to be. Which is why there are render passes, but it means that certain things don't render behind certain other things like water behind ice, etc. I also tried searching these forums and Google, and could not find anything there either. I think that's as good as it's going to get with the current rendering engine in Minecraft. Ironhead Sounds good, go ahead I used your pack as a reference to figure out how connected textures work, and I got them working but while testing it I noticed that when placed a certain way there is a missing pixel in the corner.
I was wrong when I posted before saying you can see the glass through ice. Does anybody have any idea how to do this? When placed in this way, the corner where the right and bottom blocks meet is missing a pixel I'm not sure how to go about fixing this but I was hoping you might know. I personally enjoy playing with this tweak as it just makes Minecraft look so much better! Download Link for Plastic Resource Pack for Minecraft 1. I wonder what they did to accomplish that. This texture pack is no longer being supported.
There's a problem with top and bottom texture, I'll change that soon - Glass Trapdoor Addon This addon change the trapdoor texture by adding a glass square in the middle. I would keep your name on the assets as well as your texture pack. It does look pretty lame. I looked at the code for ice since it is partially transparent but I cannot find anything in the block class or its material that sets it to be partially transparent. Ex: You won't be able to see water through your translucent block.
You'll find plenty to choose from. It's just hard to tell because of the texture of ice. I would keep your name on the assets as well as your texture pack. I would not be surprised if they hacked in a third render pass. Since it automatically also performs culling not rendering things that are behind others and rendered at the same time, no matter what , that means having two semitransparent things on the same pass will cause only the latter one to be visible.
A splendid developer who goes by the name of Torhan has tweaked and created a texture pack that simply changes the glass panels and glass blocks to make them clear! Haha, that's why I added it. I wonder what they did to accomplish that. I noticed that I can see their glass through my glass, and their glass through their own glass. I made a mod to make colored glass, but I cannot figure out how to make it partially transparent. Also worth noting is that you will not be able to see anything that is also partially transparent read: translucent that is behind it.
The stained glass panes supposedly don't work and I don't have the time or motivation to work on this anymore. After talking with the person that made them, they apparently assumed that it was taken care of in the code while I assumed they made the images transparent. I've had them finished for awhile, I just never got around to uploading them. The simplified textures of the Plastic Resource Pack might not have an insane amount of detail in them, but they still look quite sharp. If you don't know how to copy the textures over to another pack, look up a tutorial.
Pretend the square brackets below are glass blocks. In googling for an image to use an example, the first result was on the Unity forums about this very issue. It does look pretty lame. After uploading the video explaining the texture pack, I revised the borders to the clear glass, making them completely black. You can only see the frame, just like it says. I don't see one called renderType.