Within minutes of playing this Hot Wheels you'll realise the game doesn't require much in the way of skill This is all because, like the Mattel toys, the track hedges you in on both sides, in most cases preventing you from turning. With some of the more stunt-oriented cars, you can do all kinds of helicopter spins, barrel rolls, and backflips. As you collect Turbo Boosts throughout the game, they will register on your onscreen Turbo Meter. Sure, it could be a little bit faster and a little bit cleaner, but they definitely get the point across, and they don't get in the way of the gameplay. Ladies and gentlemen, start your engines. It also features 's 1999 stock car, as it was sponsored by Hot Wheels. At first glance, it's easy to dismiss Hot Wheels Turbo Racing as just another racing game.
Being somewhat nostalgic I also like the large selection of classic Hot Wheels. Metallica, Primus and several other bands further enhance the game with some killer tunes. This includes Airtime Challenge, a one or two-player stunt battle, and the Hot Wheels Cup, which is a racing tournament event made up of a series of tracks. We end up with rainbow roads stretching through realistic environments. You'll also find plenty of trademark Hot Wheels tracks--you know, those narrow, brightly colored track sections capable of being bent into seemingly impossible configurations or did you just use yours to whip the snot out of your little brother? On top of that, a good portion of the road on these tracks actually look like actual Hot Wheels track pieces. Based on the popular range of toy cars, the emphasis in Hot Wheels is on going very fast, smashing opponents out of the way, and pulling stunts, the reward for which comes in turbos.
So, essentially it's most of the cool things from the old sets laid out in fantasy land. First ever killer stunt moves - 360's, barrel rolls, mid-air spins! The amount of Turbos awarded to you is based on the difficulty of the stunt performed and your successful completion by landing on your wheels without touching any of the walls or other objects. The Nintendo 64 version includes six songs, though each of them have been reduced in length and are almost entirely without vocals. The driver with the most points at the end of the tournament will win. Where it does matter is when you are flying through the air spinning through thousands of degrees, performing tricks a fighter pilot would have trouble stomaching. I think the cars are pretty well detailed too. This game is for everyone who couldn't afford enough of the plastic track sections to make a complete circuit.
It's definitely poised to become a sleeper hit. But the cars and tracks are what make it so different. Do the same trick again though, and it could be called anything from a 'Tribal Air' to a 'Spooky Air'. What we're left with is a game that tries to put toy cars into a quasi-real environment. This would be all right if this slowed you down, but for the majority of the track you can simply hold down the accelerator with no need for turning.
This game should push nil the Hot buttons for Wheel fans. It took me a while to get used to the controls and it takes a lot of practice to get used to performing the stunts and negotiating through some of the tracks without crashing into a million pieces, but mastering the skills necessary to be a winner at the game is what makes it satisfying and worthwhile. To make matters even worse, you cannot link tricks together and the trick detection itself is atrociously bad. Hoping to capitalize on the enduring popularity of these tiny metal cars, Electronic Arts is readying the first-ever Hot Wheels PlayStation and N64 game,. Instead, the tracks are a mix of real-life terrain, industrial areas and other random places. Moreover, you can even race on four tracks that feature famous Hot Wheels constructions like loop-d-loops, danger changers, and, of course, the ramps.
Environments include Wild West, Glacial Rift and Haunted Highway. I also thought it would incorporate things like the car wash, garages, those gauntlet-like rubber thrusty things. Hot Wheels Turbo Racing uses one block of memory for saved games and is vibration function and analog control compatible. It'd be nice if computer cars raced along as well. Multi-player action so you can race against your friends! Get behind the wheel of over 40 classic Hot Wheels cars including The Red Baron, Twin Mill The King of Speed and Super Van 5,000 pounds of car-smashing terror. The tracks are really cool, with plenty of loops and secret passageways to keep you on your toes. Next to the N64 version, however, the PlayStation game's graphics were a little chunky and the controls weren't quite as smooth--but for preview versions, the prognosis is excellent for entertaining Hot Wheels fun! It was great fun to spend hours with your mates organising meticulously well planned crashes on twisting chicanes of track.
The gameplay consists of three different race modes and two practice modes. Picture the scene: you arrive at a ramp and manage to get enough air to tweak the nose of the car a bit before you land. The better the stunt, the more turbo boosts you earn. Loop the loop As well as the usual Single Race and Tournament modes you get the Airtime Challenge, which is basically a variation standard Trick Attack. Archived from on November 14, 2014. Hot Wheels poses the question: Can you get a rush from driving a litde toy car?.
Hot Wheels were meant to be taken out of their packaging, pushed around, wrecked, and driven off makeshift cliffs that consisted of your couch cushions. Your job is to find a car that will best suit your driving style and abilities. Mattel's Hot Wheels has been one of the most popular toy franchises for boys and girls for over 30 years, on the same glorified popularity level as G. Some of the cars will have higher top speeds than others and varying degrees of stunt ability, durability and control responsiveness. An occasional turbo here and there and a win is pretty much guaranteed. The racing is fast and smooth and has that gut-dropping, roller-coaster feel.
The driving is great, and the stunt aspect of the game gives it a skateboard-like feel. Graphics The graphics in this game are actually pretty darn good. Think about it - a car just cannot turn that many different ways, and it's not as if you can stick your arm out the window and do a nose grab! The game's tracks feature hidden cars, shortcuts and power-ups at various points along the courses. Also, this version uses Anti-Aliasing so the graphics are smooth and most of the polygon tearing has been eliminated. Environment pop-up and draw-in distance fog is slightly more noticeable than the Nintendo 64 version.